This section will discuss basic strategies for playing the basic game, the scenarios and the campaigns.
On the offence
Change altitude if the opposing fighter is only at an advantage to you. This defensive move will cost the opposing fighter two cards if he chooses to follow you.
When your hand is drained (low energy status) and you are at a neutral position from your opponent, try shifting to a lower altitude. This can buy you time while refilling your hand.
Discard your "In your sights" cards if you are at 'disadvantaged' or 'tailed' and draw new replacements. Concentrate on preserving your aircraft first. Your chance will come later. Patience is the key here.
Dogfights: Early Allied Fighters versus Agile Japanese Fighters
In the early Pacific War engagements, the ability of Japanese fighters with the 'agile' ability can make them more than formidable. Early Allied aircraft, for instance, the Brewster F2A Buffalo, would do well to attempt head-on bursts against Japanese fighters. Against the Ki-43, which has a meagre armament of only two machine guns and is unable to to respond (having 0 burst), this tactic is more than prudent considering that the Ki-43 is lightly built.
Down in Flames is a series of wargames
consisting of 'The Rise of the Luftwaffe', 'Eighth Air Force', 'Zero!',
'Corsairs and Hellcats' and 'Flying Circus', designed and produced by
GMT Games. The abovementioned titles
are trademarks owned by GMT Games. The material depicted in these pages is
strictly non-commercial in nature and are scenarios and variants for use
with the games. The material here is not official and is not associated with
GMT Games. They are a product of 'fandom' if you may. December 2002